
Portfolio
Transdisciplinary Philosopher-Scientist & Generalist AI Engineer
Summary
I'm a computer scientist and software engineer who keeps circling the same problem: most software still assumes a lone operator in front of a screen, while the work I care about happens in rooms, in bodies, between people, and across time. I run Superintelligent Group (swarm-native human–machine teams), do affiliated work at MIT Media Lab · Fluid Interfaces (AI Civilizations, Codrawer, neural assemblies), and ship production systems, recently FabuBlox (nanofab process editor, PANDA tool search, semantic diffs for fab steps).[1]
FabuBlox: first non-founding engineer on an MIT nanotech spinout. DeltaFormatter for ordered Blox diffs (jsondiffpatch + per-blox-type labels), PANDA hybrid 35/65 keyword/vector search over 473 MOSIS tools. Migrated CRA→Vite (>5× build speed). ΣIG: pods of 3–5 agents sustained ~2–5% coordination overhead at 140 agents; 10+ agent pods failed from forum noise and quorum latency. OpenGalea (Reality Hack 2025): OpenBCI Cyton + Quest 3, Meta track winner.
I found MIT through Clarkson's Google Developer Student Club and MIT Reality Hack (2022–2026: Android AR transit app, EEG multiplayer MR, 2026 DeepMind prize). Undergrad research at TARS Lab (flying Pi/Navio2 quadcopters, Azure Kinect → Unity piano capture) and a semester at DTU in cleanrooms so “physical world” is not metaphorical here. More narrative: about, engineering practice, github.com/Caerii.
Experience
- 01Superintelligent Group, Inc. | Co-Founder & CTOPresent
- 02Fabublox.com | Full Stack Software Engineer | MIT Media Lab SpinoutCompleted 2025
- 03Xoul.AI | AI Engineer | Harvard AI startupCompleted 2024
- 04Halcyox LLC | Founder, Principal Software Engineer, & CEOPresent
- 05Holosonic | Co-Chief Executive OfficerPresent
- 06Cybercastellum | Software EngineerCompleted 2023
- 07Vizcom.AI | Machine Learning InternCompleted 2022
- 08Clarkson Google Developer Student Club | LeadCompleted 2023
- 09New York State Government | Political InternCompleted 2018
- 10Vaxgeek | Java Server Admin, DeveloperCompleted 2017
Research
DTU - Technical University of Denmark
Jun 2023 - Jul 2023 | Kongens Lyngby, Denmark | Undergraduate Student Researcher
Harvard
Aug 2022 - Present | Cambridge, MA
MIT
Sept 2022 - Present | Cambridge, MA
Terascale All-Sensing Research Studio (TARS)
I led a diverse team in creating biometric ID for drone pilots using VR teleoperation control systems. Essentially, from our designed modular drones that we made using 3D printed and off-the-shelf parts, we developed neural network-based ID techniques using full-body movement data, under Dr. Sean Banerjee's guidance.
Georgia State University Immersive Computing & IoT REU: June - July 2021
Undergraduate Researcher
Developed fast 360-degree video compression based on user attention, using ML for IoT sensing. Learned technologies related to immersive computing, data science, & game programming under Dr. Zhisheng Yan of GSU.
Education
Clarkson University
B.S. in Computer Science | B.S. in Business Intelligence & Data Analytics | Minors in Robotics, Math
May 2023 | Potsdam, NY
Relevant Classes
A selection of classes I've found particularly interesting and impactful:
Skills
Projects
XRAgents
In development open source framework for high fidelity 3D Agents in XR worlds.[11]
Open-source framework in Unity/C# with OpenAI API for 3D AI agents that live in XR worlds: spatial reasoning, natural language, persistent memory across sessions. Sub-100ms response times for agent actions. The first real application was neurosurgical training: AI avatars on HoloLens 2 with Kinect capture and WebSocket holoportation, demonstrated at the MIT Museum. Real-time body tracking and avatar sync keep latency under 100ms.
Moodspace
MIT Reality Hack 2022 | Emotionally aware meta-conversations with Hololens and EEG. Real-time biometric data-driven XR.[12]
Team of 4, built in 48 hours. We piped an OpenBCI EEG headset (8 channels, 256Hz) into HoloLens 2 via Unity MRTK to classify emotional states in under 50ms and show them as shared context during conversations.
LifeInBetweenXR
MIT Reality Hack 2023 (semifinalist) | Life in Between: hyper-local MR, 3D building meshes, transit-aware search (Unity, ARCore, Esri ArcGIS).[13]
Unity + ARCore + Esri ArcGIS 3D mapping; Google Maps–backed search filtered along subway/bus lines; bookmarks, MapExplore along the route, Dolby social stream. Vive XR Elite passthrough MR in the submission. Semifinalist out of 200+ teams. Full write-up: /portfolio/realityhack/2023.
EmpathyEase
MIT Reality Hack 2024 | AI in mixed reality, mediating conflicts between people, emphasizing nonviolent communication.[14]
Quest 3 with Meta Presence Platform. We used GPT-4 for real-time conversation analysis, implementing Rosenberg's Nonviolent Communication framework as the AI's guiding structure. Spatial audio positioned each speaker in the shared MR space. 48-hour hackathon.
Society of Scientists
AGI House × Sundai.club AI Agents Hackathon (MIT), 2024: 1st place. Nine specialized agents on AI21 Jamba + Exa for grant ideation; inspired by SciAgents-style discovery research.[21]
Team: Igor Sadalski, Elior Benarous, Alif Jakir. AG2 (AutoGen) + AI21 Jamba, Exa (optional; cached paper summaries), multi-agent grant-proposal generation extending SciAgents / SciAgentsDiscovery lineage. Maintained code: github.com/Caerii/SocietyofScientists. Judges: Tuan Ho, Mark Weber, Yaniv Markovski.
AI YouTube Philosophy Channel for Halcyox
Halcyox experiment: Python pipeline (GPT-4 scripts, ElevenLabs, DALL-E, FFmpeg) that shipped 200+ videos: 6.9M impressions, 940K views, ~$3K ad revenue on ~$500 API spend. A pipeline stress-test, not the main research line.[15]
I wrote a Python pipeline that chained GPT-4 (scripts), ElevenLabs (TTS), DALL-E 3 (visuals), and FFmpeg (compositing) to generate 200+ videos over the course of 2023. The channel hit a 6.7% click-through rate and 3:06 average view duration, about $3K in ad revenue on roughly $500 in API costs.
VisuaML
Web-based PyTorch FX graph editor with Yjs multiplayer sync (<100ms), shape-safe pipeline export, and a Rust path to Open-Hypergraph macros: collaborative model design without everyone editing raw notebooks.[16]
React + TypeScript frontend with Yjs CRDT for real-time sync: 50+ concurrent users, under 100ms sync latency. PyTorch FX extracts computation graphs; a Rust backend compiles them into categorical algebra for formal composition proofs. The graph editor compiles directly to executable training pipelines with shape-safe composition via graph macros. Inspired by Milewski's "Category Theory for Programmers" and Shannon's communication theory.
CollaborationCircuits
Pre-registered mechanistic interpretability on social cognition and multi-agent circuits in LLMs (theory of mind, interference, cross-model validation, interventions). Round 1 exploratory work on Qwen3-4B is archived under archive/round1_explorations.[17]
Round 2: EXPERIMENTAL_PLAN.md at repo root. Round 1: ~20 exploratory experiments (ToM, belief tracking, circuit discovery) plus MATS writeups in archive/round1_explorations: github.com/Caerii/CollaborationCircuitsMechInterp/tree/main/archive/round1_explorations. circuit-tracer: I maintain a production fork (PyPI, docs, CI) of Decode Research's research library; see alifjakir.com AI Civilizations → Measurement → Collaboration circuits. Related: attribution graphs (Ameisen et al., Lindsey et al., 2025).
OpenGalea
MIT Reality Hack 2025 | OpenBCI + Quest 3 neuroadaptive MR, colocated multiplayer. Meta prize (five Quest 3s). Full write-up on site.[18]
Team of 5, 48 hours. Quest 3 with OpenBCI Galea (EEG + fNIRS + EMG), Unity Netcode for local multiplayer. We got 85% accuracy on binary thought classification (left/right) and built shared AR experiences controlled by brain signals. The hardware is 3D-printable, the software is open-source, and the whole system costs 15.8x less than commercial BCI rigs. Finalist prize winner. Supports single-player and multiplayer via Meta Colocation APIs.
Personoid (The Future is Chrome)
MIT Reality Hack 2026 | De-Escalate: Expressive Humanoid Persona. GalaxyXR → Booster K1, LLM keyframes, Gemini Live. Google DeepMind + Reality Amplifier. Full write-up on site; Devpost has gallery + submission.[20]
Team of five. Unity 6000 Android XR on Samsung GalaxyXR, Booster Robotics SDK (DDS), FastAPI keyframe server, LLM providers (Gemini, OpenAI, Anthropic), React + Three.js 3D preview, Gemini Live integration. I led Booster integration: Python keyframe system extending the SDK, Unity C# service layer, kinematic conversion, server wiring, documentation, and voice-to-robot control paths.
NASA RASC-AL Competition
Space Mission Concepts | Led large international collaboration (Sep 2021 - May 2022) (HKUST, Khalifa, RMIT, Kyushu) for scalable safe autonomous self-charging nuclear modular storage infrastructure system for Lunar South Pole missions. Adhered to NASA Systems Engineering principles.[19]
I led a team of >50 people across 4 universities (HKUST, Khalifa, RMIT, Kyushu) over 8 months, coordinating technical design reviews and system integration across time zones. We designed a 10MW Kilopower reactor system (45 tons, 220 W/kg, 15-year lifespan) for Lunar South Pole power infrastructure, following NASA Systems Engineering Handbook (SP-2016-6105).