Summary

I'm a computer scientist and software engineer who keeps circling the same problem: most software still assumes a lone operator in front of a screen, while the work I care about happens in rooms, in bodies, between people, and across time. I run Superintelligent Group (swarm-native human–machine teams), do affiliated work at MIT Media Lab · Fluid Interfaces (AI Civilizations, Codrawer, neural assemblies), and ship production systems, recently FabuBlox (nanofab process editor, PANDA tool search, semantic diffs for fab steps).[1]

FabuBlox: first non-founding engineer on an MIT nanotech spinout. DeltaFormatter for ordered Blox diffs (jsondiffpatch + per-blox-type labels), PANDA hybrid 35/65 keyword/vector search over 473 MOSIS tools. Migrated CRA→Vite (>5× build speed). ΣIG: pods of 3–5 agents sustained ~2–5% coordination overhead at 140 agents; 10+ agent pods failed from forum noise and quorum latency. OpenGalea (Reality Hack 2025): OpenBCI Cyton + Quest 3, Meta track winner.

I found MIT through Clarkson's Google Developer Student Club and MIT Reality Hack (2022–2026: Android AR transit app, EEG multiplayer MR, 2026 DeepMind prize). Undergrad research at TARS Lab (flying Pi/Navio2 quadcopters, Azure Kinect → Unity piano capture) and a semester at DTU in cleanrooms so “physical world” is not metaphorical here. More narrative: about, engineering practice, github.com/Caerii.

Experience

Research

DTU - Technical University of Denmark

Jun 2023 - Jul 2023 | Kongens Lyngby, Denmark | Undergraduate Student Researcher

Harvard

Aug 2022 - Present | Cambridge, MA

MIT

Sept 2022 - Present | Cambridge, MA

Terascale All-Sensing Research Studio (TARS)

Fall 2019 - May 2023 | Potsdam, NY | Undergraduate Researcher

I led a diverse team in creating biometric ID for drone pilots using VR teleoperation control systems. Essentially, from our designed modular drones that we made using 3D printed and off-the-shelf parts, we developed neural network-based ID techniques using full-body movement data, under Dr. Sean Banerjee's guidance.

Georgia State University Immersive Computing & IoT REU: June - July 2021

Undergraduate Researcher

Developed fast 360-degree video compression based on user attention, using ML for IoT sensing. Learned technologies related to immersive computing, data science, & game programming under Dr. Zhisheng Yan of GSU.

Education

Clarkson University

B.S. in Computer Science | B.S. in Business Intelligence & Data Analytics | Minors in Robotics, Math

May 2023 | Potsdam, NY

Relevant Classes

A selection of classes I've found particularly interesting and impactful:

Database SystemsOperating SystemsAlgorithms and Data StructuresDeep LearningAdvanced Topics in Deep LearningComputer Graphics3D Digital ModelingComputer VisionHuman-Computer InteractionDatabase Design & ManagementCalculus IIIDifferential EquationsApplied Linear AlgebraDiscrete Mathematics & ProofProbability and StatisticsRobotics I, IIBig Data ArchitectureComputer ArchitectureApplied Data AnalyticsData Driven Analysis of Complex SystemsIntro to Complex NetworksStrategic Human Resource ManagementOrganizational BehaviorNeural Circuits for CognitionEmergent Computations Within Distributed Neural CircuitsTinyML and Efficient Deep Learning Computing

Skills

C/C++PythonPyTorchGPT-4WebGLJavaC#JavaScriptRMatlabSQLFlaskMayaExcelTableauScikit-learnML-AgentsMatplotlibVirtualBoxBlenderAdobe SuiteGit/VCSROS PythonOmniverseSolidworksUnity3DGCPAWSBCIVRArduinoTCP/IPUnixWindowsMacNLPNLTKOpenCV

Projects

XRAgents

In development open source framework for high fidelity 3D Agents in XR worlds.[11]

Open-source framework in Unity/C# with OpenAI API for 3D AI agents that live in XR worlds: spatial reasoning, natural language, persistent memory across sessions. Sub-100ms response times for agent actions. The first real application was neurosurgical training: AI avatars on HoloLens 2 with Kinect capture and WebSocket holoportation, demonstrated at the MIT Museum. Real-time body tracking and avatar sync keep latency under 100ms.

Moodspace

MIT Reality Hack 2022 | Emotionally aware meta-conversations with Hololens and EEG. Real-time biometric data-driven XR.[12]

Team of 4, built in 48 hours. We piped an OpenBCI EEG headset (8 channels, 256Hz) into HoloLens 2 via Unity MRTK to classify emotional states in under 50ms and show them as shared context during conversations.

LifeInBetweenXR

MIT Reality Hack 2023 (semifinalist) | Life in Between: hyper-local MR, 3D building meshes, transit-aware search (Unity, ARCore, Esri ArcGIS).[13]

Unity + ARCore + Esri ArcGIS 3D mapping; Google Maps–backed search filtered along subway/bus lines; bookmarks, MapExplore along the route, Dolby social stream. Vive XR Elite passthrough MR in the submission. Semifinalist out of 200+ teams. Full write-up: /portfolio/realityhack/2023.

EmpathyEase

MIT Reality Hack 2024 | AI in mixed reality, mediating conflicts between people, emphasizing nonviolent communication.[14]

Quest 3 with Meta Presence Platform. We used GPT-4 for real-time conversation analysis, implementing Rosenberg's Nonviolent Communication framework as the AI's guiding structure. Spatial audio positioned each speaker in the shared MR space. 48-hour hackathon.

Society of Scientists

AGI House × Sundai.club AI Agents Hackathon (MIT), 2024: 1st place. Nine specialized agents on AI21 Jamba + Exa for grant ideation; inspired by SciAgents-style discovery research.[21]

Team: Igor Sadalski, Elior Benarous, Alif Jakir. AG2 (AutoGen) + AI21 Jamba, Exa (optional; cached paper summaries), multi-agent grant-proposal generation extending SciAgents / SciAgentsDiscovery lineage. Maintained code: github.com/Caerii/SocietyofScientists. Judges: Tuan Ho, Mark Weber, Yaniv Markovski.

AI YouTube Philosophy Channel for Halcyox

Halcyox experiment: Python pipeline (GPT-4 scripts, ElevenLabs, DALL-E, FFmpeg) that shipped 200+ videos: 6.9M impressions, 940K views, ~$3K ad revenue on ~$500 API spend. A pipeline stress-test, not the main research line.[15]

I wrote a Python pipeline that chained GPT-4 (scripts), ElevenLabs (TTS), DALL-E 3 (visuals), and FFmpeg (compositing) to generate 200+ videos over the course of 2023. The channel hit a 6.7% click-through rate and 3:06 average view duration, about $3K in ad revenue on roughly $500 in API costs.

VisuaML

Web-based PyTorch FX graph editor with Yjs multiplayer sync (<100ms), shape-safe pipeline export, and a Rust path to Open-Hypergraph macros: collaborative model design without everyone editing raw notebooks.[16]

React + TypeScript frontend with Yjs CRDT for real-time sync: 50+ concurrent users, under 100ms sync latency. PyTorch FX extracts computation graphs; a Rust backend compiles them into categorical algebra for formal composition proofs. The graph editor compiles directly to executable training pipelines with shape-safe composition via graph macros. Inspired by Milewski's "Category Theory for Programmers" and Shannon's communication theory.

CollaborationCircuits

Pre-registered mechanistic interpretability on social cognition and multi-agent circuits in LLMs (theory of mind, interference, cross-model validation, interventions). Round 1 exploratory work on Qwen3-4B is archived under archive/round1_explorations.[17]

Round 2: EXPERIMENTAL_PLAN.md at repo root. Round 1: ~20 exploratory experiments (ToM, belief tracking, circuit discovery) plus MATS writeups in archive/round1_explorations: github.com/Caerii/CollaborationCircuitsMechInterp/tree/main/archive/round1_explorations. circuit-tracer: I maintain a production fork (PyPI, docs, CI) of Decode Research's research library; see alifjakir.com AI Civilizations → Measurement → Collaboration circuits. Related: attribution graphs (Ameisen et al., Lindsey et al., 2025).

OpenGalea

MIT Reality Hack 2025 | OpenBCI + Quest 3 neuroadaptive MR, colocated multiplayer. Meta prize (five Quest 3s). Full write-up on site.[18]

Team of 5, 48 hours. Quest 3 with OpenBCI Galea (EEG + fNIRS + EMG), Unity Netcode for local multiplayer. We got 85% accuracy on binary thought classification (left/right) and built shared AR experiences controlled by brain signals. The hardware is 3D-printable, the software is open-source, and the whole system costs 15.8x less than commercial BCI rigs. Finalist prize winner. Supports single-player and multiplayer via Meta Colocation APIs.

Personoid (The Future is Chrome)

MIT Reality Hack 2026 | De-Escalate: Expressive Humanoid Persona. GalaxyXR → Booster K1, LLM keyframes, Gemini Live. Google DeepMind + Reality Amplifier. Full write-up on site; Devpost has gallery + submission.[20]

Team of five. Unity 6000 Android XR on Samsung GalaxyXR, Booster Robotics SDK (DDS), FastAPI keyframe server, LLM providers (Gemini, OpenAI, Anthropic), React + Three.js 3D preview, Gemini Live integration. I led Booster integration: Python keyframe system extending the SDK, Unity C# service layer, kinematic conversion, server wiring, documentation, and voice-to-robot control paths.

NASA RASC-AL Competition

Space Mission Concepts | Led large international collaboration (Sep 2021 - May 2022) (HKUST, Khalifa, RMIT, Kyushu) for scalable safe autonomous self-charging nuclear modular storage infrastructure system for Lunar South Pole missions. Adhered to NASA Systems Engineering principles.[19]

I led a team of >50 people across 4 universities (HKUST, Khalifa, RMIT, Kyushu) over 8 months, coordinating technical design reviews and system integration across time zones. We designed a 10MW Kilopower reactor system (45 tons, 220 W/kg, 15-year lifespan) for Lunar South Pole power infrastructure, following NASA Systems Engineering Handbook (SP-2016-6105).