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Alif Jakir

Omnidisciplinary inventor

philosopher–scientist–futurist

Hi, I’m Alif—welcome to my site. My work sits at the intersection of artificial and organic intelligence: how minds arise in neural and machine substrates, and how we can design systems that amplify critical thinking and partnership with humans rather than substituting for them. The full layout, contact links, and research sections load with the interactive site.

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De-Escalate: Expressive Humanoid Persona

MIT Reality Hack 2026 · Personoid / team “The Future is Chrome” · Samsung GalaxyXR → Booster K1 humanoid

Devpost (gallery + long-form submission)Code (Caerii fork)Original team repo

At MIT Reality Hack 2026 our team shipped De-Escalate: Expressive Humanoid Persona, a mixed-reality experience on Samsung GalaxyXR where you encounter a physical Booster K1 humanoid that can look and move like it is under emotional , and your job is to help calm it down using voice, hands, gaze, and UI. The project name on the marquee is playful; the engineering goal was serious: a credible pipeline from XR intent to real robot motion, with LLM-generated keyframe sequences, Gemini Live voice loops, stock emotional animations, and enough safety discipline that we could demo on hardware without fooling ourselves.

What we were trying to prove

Humanoid platforms are moving from novelty to infrastructure. If you want people to practice empathy, de-escalation, or bedside manner, a screen-based sim only gets you part of the way; weight, timing, and the sheer uncanniness of a real mechanism matter. We set out to show that a hackathon-scale team could still integrate a serious SDK, a modern XR client, and modern language/voice models without hiding behind canned clips, and that you could preview motion in 3D before committing torque on the floor.

End-to-end flow

GalaxyXR runs Unity 6000 with Android XR / OpenXR: passthrough, hands, gaze, and Marcel's XR UI foundation (with TextMesh Pro work from Daniel). User actions and utterances fan out to services: a FastAPI layer exposes generation and execution endpoints (natural-language prompts to structured keyframes, stock emotional clips, execution hooks), while separate Gemini Live paths cover robot-directed voice control and Josh's voice-concierge layer with mood visualization. Below Python sits the Booster Robotics SDK (DDS-backed real-time control, IK, and end-effector commands) talking to the K1. A React + Three.js front end (Vite) loads the robot meshes, previews , and sanity-checks workspace bounds before anyone hits “go” on hardware.

LLM keyframes and safety

The animation server accepts prompts, calls Gemini 2.0 Flash, OpenAI, or Anthropic with structured outputs, validates joint targets against a tight workspace envelope, and streams executable sequences. Stock “emotion” libraries (tens of keyframes per affect) gave us dependable demos when the network misbehaved. We treated the preview app as mandatory, not decorative: if a sequence looked wrong in Three.js, it did not graduate to the robot.

What made it hard

Three teams sharing one K1 battery; copying builds onto the robot under weak docs; Gemini Live over conference WiFi WebSockets; WSL networking pain for DDS on laptops (we often ran Python on the robot itself and ate latency); and a winter storm that ate polish time. None of that shows up in a clean architecture diagram, but it is the real schedule. The reason the repo has as much documentation as code is that the next integrator will hit the same walls.

Recognition

Judges awarded us Runner-up, Google DeepMind Prize for the overall integration of LLM control, voice, and multimodal XR around a physical humanoid, and the Reality Amplifier, which the other teams voted us for how we showed up for them during the event. Track-specific wording and screenshots live on Devpost.

The official listing, from the MIT Reality Hack 2026 tracks and prizes page:

Best Android XR App with Gemini Live API, Sponsored by Google DeepMind and Android XR

Winner: Love, Hate and Robot

Runner-ups: Dream Field Gateways, De-Escalate: Expressive Humanoid Persona, 2001: HAL’s Dream, Keystone

Hardware Hack: The Reality Amplifier

Team Faulty Seal, Team Oops All Motion, Team Future is Chrome

We competed on the Hardware Hack track as Team Future is Chrome. The Reality Amplifier is the one prize the judges and sponsors do not decide. The competing teams vote for it, and it goes to the teams they found most helpful during the event, for mentorship, cross-team collaboration, and mutual support. Of the two, it is the one I am prouder of.

Team

The Future is Chrome: Daniel Trujillo (GalaxyXR build, Android XR, TMP integration), Marcel Bornstein (XR UI system, art, audio), Josh Valenzuela (Gemini Live voice concierge and mood UI), Alif Jakir (Booster integration, Python keyframe stack, Unity service layer, Three.js preview, documentation), Jose E. Pimentel (Arduino / architecture support; App Lab bridge experimental). The public fork I maintain is Caerii/Personoid-MITRealityHack-2026; the original submission tree is danieljtrujillo/The-Future-is-Chrome-MIT-Reality-Hack-2026.

What I worked on

I owned the robot control vertical: extending the Booster Python examples into a keyframe animation service, wiring FastAPI routes and validation, building the Unity C# clients (HTTP, scene hooks, XR events), converting LLM postures into something the SDK accepts, integrating Gemini Live audio into robot actions, standing up the React/Three preview, and writing the architecture and safety notes so the next person does not have to rediscover DDS ports at 3 a.m.

Personal note

TODO: I still want to add a first-person essay here: what it felt like to share one robot with half the hall, negotiate merge conflicts against a charging timer, and trust teammates across totally different stacks. That belongs apart from the technical narrative above and the story on Devpost.

MIT Reality Hack 2023: LifeInBetweenXR · MIT Reality Hack 2025: OpenGalea